![]() ![]() ![]() With the competitiveness came a deep understanding of how each city functioned, and what makes it truly tick. ![]() Every level can be unlocked quickly by earning a modest amount of points, but the real brainworm arrived with the arcade element of trying to knock my pals off the leader boards. I picked up Mini Motorways at the end of a long weekend, craving a simple, repetitive brain off game with a light challenge, which the game provides. The game ends if one of the buildings in your city can’t receive commuters fast enough, due to slow traffic or some other inefficiency in your roads. The areas are colour coordinated – connect the red houses to the red buildings, yellow, green, and so on. Locations and houses will pop into a map at random, and it’s your job to connect them using roads, motorways, tunnels and bridges. But you’re not the designer of this city, choosing where and how to place each building. Done that? Cool, rebuild the city, get more points. Mini Motorways is a humble game with a simple goal: build a city, get points. Rome couldn’t just bulldoze through the Colosseum to make way for an Amazon warehouse, and this is the challenge that Dinosaur Polo Club’s Mini Motorways presents to you. Los Angeles, Beijing, Dubai, Warsaw, not built in a day, but crafted slowly over weeks and months by skilled architects navigating limited resources, pre-existing infrastructure, and the 24/7 needs of many. This much is true, and by that logic, many more cities were also not constructed within 24 hours. As the old adage goes – Rome wasn’t built in a day. ![]()
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